The winning bidder paid 265,000 PED ( US$26,500) for the island, the highest price ever paid for a virtual item. ![]() Decem– Game creators MindArk announced the conclusion of the first "Treasure Island Sale", a virtual island put up for auction.You can help by converting this section, if appropriate. This section is in list format but may read better as prose. Significant events and virtual property sales This change was retconned into the storyline as attacking robots crashing their large spaceship into the planet, changing the land. With the new engine, almost everything in the game required changes, including the overall land maps. In August, 2009, Version 10.0 was released, using CryEngine 2 from Crytek. Some important additions to the game since release have been: With Version Update 4.2 on 28 January 2003, the game was considered " Gold". On May 20, 2002, the Commercial Open Trial began, and the game was available to the public. Initially taking place on the fictional Planet Calypso, the 2001 version used the NetImmerse 4 game engine. In 1995, development of Entropia Universe (formerly Project Entropia) was started by two different groups - one in Sweden headed by Jan Welter Timkrans and one in Switzerland, headed by Benny Iggland. Space is developed and managed by MindArk. While not a planet, space is a separate area in the Entropia Universe, connecting all planets. In total there are six planets with different themes. A second music-themed planet was opened on April 6, 2010, called "ROCKtropia", which is owned and developed by Neverdie Studios. Starting in 2010, additional planets have been released by MindArk through partnerships with other companies. Planets Įntropia Universe (then Project Entropia) was released in 2003 with one planet, named "Calypso". ![]() Having more than one could cause a player to be banned from the game, losing access to any funds they have spent in the game. Items can also be crafted for use or for sale to other players.Įach player is only allowed one character. Nearly all of the main in-game activities require expendable resources which must be purchased. The game can be played for free, but spending money on the in-game currency allows significant additional options like purchasing items, skills, deeds/shares, and services from other players. MindArk charges a 1% fee on withdrawals, and the minimum withdrawal is 1,000 PED ( US$100). PED is used to purchase items in the game, such as equipment, clothing, and property. US$1 buys 10 PED, and PED can then be converted back to cash in some circumstances. Entropia Universe economy Įntropia Universe 's in-game currency is the Project Entropia Dollar (PED), which can be purchased for real cash at a fixed rate. The game has been described as dedicated to capitalism rather than quality of gameplay, and connecting the in-game labor with real world profits, in which sense it can be seen as a spiritual precursor to the play to earn model. ![]() This was then eclipsed in November 2010 when Jon Jacobs sold a club named "Club Neverdie" for $635,000 this property was sold in chunks, with the largest sold for $335,000. In 2009, a virtual space station, a popular destination, sold for $330,000. The Entropia Universe is a direct continuation of Project Entropia.Įntropia Universe entered the Guinness World Records Book in both 20 for the most expensive virtual world objects ever sold. dollars according to the fixed exchange rate, minus transaction fees. This means that virtual items acquired within Entropia Universe have a real cash value, and a participant may, at any time, initiate a withdrawal of their accumulated PED back into U.S. ![]() dollars at a fixed exchange rate of 10:1. Massively multiplayer online role-playing game, first-person shooterĮntropia Universe is a massively multiplayer online (MMORPG) virtual universe designed by the Swedish software company MindArk, based in Gothenburg.Įntropia uses a micropayment business model, in which players may buy in-game currency (PED - Project Entropia Dollars) with real money that can be redeemed back into U.S.
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